Objects are mutable
20-minute lesson · module-classes-deeper-02
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Objects are mutable
20-minute lesson · module-classes-deeper-02
- Mutate an object's attributes through a method that changes self.
- Explain that passing an object to a function passes a reference, so mutations stick.
- Distinguish a method that mutates in place from one that returns a new object.
- Predict the effect of mutating a shared object reference.
Source attribution
Status: adapted
How to Think Like a Computer Scientist: Interactive Edition — source · Classes and Objects - Digging a Little Deeper / Objects are Mutable
Adaptation notes. Reading rewritten in our voice. A Rectangle class grows and moves via mutating methods, and a function mutates a Rectangle passed to it. Hidden tests check in-place mutation and that a function's changes are visible to the caller.
License notes. Original chapter is GNU FDL 1.3 (Brad Miller and David Ranum). No verbatim text from the original is reproduced here.