Pillars of OOP and intro to inheritance

20-minute lesson · module-inheritance-01

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Pillars of OOP and intro to inheritance

20-minute lesson · module-inheritance-01

  • Name the three pillars of object-oriented programming.
  • Explain encapsulation as bundling data with the methods that use it.
  • Describe inheritance as an "is-a" relationship between a subclass and its base class.
  • Recognize polymorphism as different classes responding to the same method call.

Source attribution

Status: adapted

How to Think Like a Computer Scientist: Interactive Edition source · Inheritance / The Pillars of Object Oriented Programming

Adaptation notes. Reading rewritten in our voice. Polymorphism is illustrated with several Iowa State campus-member classes that each answer a describe() call differently. Hidden tests check polymorphic dispatch over a list of mixed objects (inheritance itself is the next lesson, so the exercise focuses on the same-method-different-class idea).

License notes. Original chapter is GNU FDL 1.3 (Brad Miller and David Ranum). No verbatim text from the original is reproduced here.